Home & Mina

Your goal is to help Townscaper make a home for some random, mundane item. That's it. The curve of the road. A hedge in your neighbor's yard. Every now and then people come up with brilliant ideas that generate all kinds of levels of interest. And once in a while something comes along that's so intriguing that people go crazy for it. Townscaper is one of them. It was born out of an experiment. Not just any old experiment, but one based on a desire to do something different in game design: focus on emergent storytelling, encourage creativity through visual expression, and produce something cool and fun along the way. Everybody had a chance to participate in the experiment, and the remarkable result was something that doesn't exist anywhere else.


Towns and cities have always been a source of fascination for people, from the ancient Greeks to M.C. Escher to Neal Stephenson's book Cryptonymic. And even today, people are fascinated by the idea of what can be done with 3D simulation and game mechanics. You know that sense you get when someone tells you about their suddenly-hilarious flash animation? That's how I felt when I first heard about Townscaper. It's one of those ideas that makes you go "..." and realize what you can do in this game-making business.


This game is so cool because it opens up a universe of possibility for the gamer. You have complete freedom to create and build the world you want to see with the blocks at your disposal. It's just like when I was a kid, only now I can make stuff without needing any tools! The fact that everyone can make their own levels, too, adds an extra sense of enjoyment as players across the world can communicate and share their creations with each other. Let’s go!

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